TouchDesigner · Particle System


A particle system study in TouchDesigner inspired by the behaviour of fireworks, radial expansion, decay, and residual motion. The focus is on building a flexible particle setup that produces dense, explosive forms through simple rules and forces. The visuals are a product of node based programming, not animated frame by frame.

From here, the system can be extended to:

Audio-reactive input (amplitude, frequency, beats) Motion-reactive input (camera, body, or object tracking) Real-time performance and installation contexts. This project acts as a base system for further interaction and live control.

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Got a vision whispering to you? Let’s bring it to life!

salihamurtaza774@gmail.com

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