TouchDesigner · Particle System
A particle system study in TouchDesigner inspired by the behaviour of fireworks, radial expansion, decay, and residual motion. The focus is on building a flexible particle setup that produces dense, explosive forms through simple rules and forces. The visuals are a product of node based programming, not animated frame by frame.
From here, the system can be extended to:
Audio-reactive input (amplitude, frequency, beats) Motion-reactive input (camera, body, or object tracking) Real-time performance and installation contexts. This project acts as a base system for further interaction and live control.



Thank you for stepping into my story!
Got a vision whispering to you? Let’s bring it to life!
salihamurtaza774@gmail.com

